Product • Strategy • User Experience
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X-Ray for Audiobooks

 

The concept behind X-ray for Audiobooks is to solve one of the major short comings of listening to books (as opposed to reading them). Unlike text, its difficult to locate and contextualize a character, quote or significant concept in the flow of an Audiobook, all you have to work with is timecode. This is particularly troublesome with books (such as those in the Game of Thrones series) where there are dozens of interrelated characters and wide variety of changing contexts and factions.  Many listeners need to resort to Google to keep all the information straight.  

X-Ray Prototype

Concept

 X-Ray for Audiobooks is a feature concept I developed at Audible.  

The concept behind X-ray for Audiobooks is to solve one of the major short comings of listening to books. Unlike text, its difficult to locate and contextualize a character, quote or significant concept in the flow of an Audiobook, all you have to work with is a timeline.
Loosing the context of a complex story is annoying. It forces the user to go back and re-listen to parts to understand what’s happening.
I also envisioned this being a game-changing feature for students (who like me) have to deal with learning differences like Dyslexia. Research has shown that information is easier retained when its presented to multiple senses. X-Ray for Audiobooks was a whole new take on what listening and learning could be like.